Pixar's lamps are inspirational, known characters in the animated world. I also gained inspiration from Pixar's short animation of their infamous lamps which interact with one another in a simple environment and show both appeal and character without any form of face. I love the life given to the flowers in Disney's Alice In Wonderland.ĭespite the fact as part of the brief we are not to use physical faces, I feel that with the appropriate deformers the plants will be able to portray their individual characters. I gained inspiration to design these characters from the flower characters in Alice In Wonderland as shown below. I felt that if my plants were well modeled in Maya it would be easy to get this interaction and feeling across to the audience. The baby plant will seek attention much like any typical infant and the adult plant will be disinterested and not interact with the young plant. The story will be centered on the developing friendship between the adult plant and the baby plant. I decided to create two plants as my final idea, one larger than the other to represent adulthood and childhood and have these plants interact together in a suited environment. I was originally going to create a candlestick holder but I decided against this as I felt I would not be able to give it the appropriate appeal. The wire frame of the final environment scene.įor our Maya assignment we have been asked to design, model and rig a character with appeal. I enjoyed creating the unusual shape of the knife holder and I did this by inserting additional edges and deleting faces on a polygon cube. The teacups and wine glasses were created using the CV curve tool and scaled appropriately. The knives were just extruded and manipulated polygon cubes.
The low resolution renders helped me see any errors and visualise how the scene will look in the end.
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I was not sure how to give the illusion that a garden was outside of the window so I just assigned a garden scenery file to the texture of a polygon plane so hopefully that won't be too unrealistic in the final rendered images. I had to do some scaling of the flowers and windowsill in order to fit them in appropriately, however, I'm really happy with how this has kept to the original storyboard idea. The characters sitting comfortably in their environment.Īs you can see from the print screen above, the plant characters were imported into the environment and appear to fit in really well. I struggled a little with UV mapping so shaped the kitchen tiles to the wall planes as simply as I could, I will be going over UV mapping in the 'Learning Autodesk Maya 2012' book as I need to practice the technique. The upper cupboards contain various kitchen objects and have a glass coating.Īn example of some of the shades and textures I used for the various objects in the scene. I gave the worktop surfaces a blinn texture with some reflexivity to really give the sense of a kitchen environment. I used the mia_material preset to create a realistic glass effect for objects such as the wine glass and wine bottles. I shaded and textured the various objects in the room using Maya's in-built shading system Hypershade.